Over the years, many of us gamers may recall being repeatedly told over and over that video games make the brain rot—whether by our own mothers or teachers. However, science is starting to prove the opposite.
About The Sample:
This is only a small taste of an even bigger report that we have in store for the future. Consider it a teaser for our report that was developed with the aim to better understand gamers and the gaming community as a whole. We present in-depth data on gamers over a wide range of metrics, from preferred gaming genres to gamer personality types. The data comes from 100,000 gamers engaged in sessions involving over 200,000 games on the GameTree platform. The data collected comprises of inputs shared by gamers for our personality and gamer DNA surveys. As gamers are matched to other gamers/recommended games based on their inputs, they are incentivized to provide authentic answers and as such, it can be assumed that the data generated is accurate and reliable.
All data presented in this report is available for public use. As we are established as a Public Benefit Corporation, which is acknowledged as a charter purpose. Our hope is that this report will be beneficial for gamers, game developers, researchers, journalists, investors, and anyone involved in or interested in the gaming industry. Again, there is even more information to come. For inquiries and database queries, write to email@example.com
The best thing about horoscopes, besides the fact that they’re fun, is that they feed the vain hunger we all have for self-analysis. There’s a reason Buzzfeed personality tests have been so popular, just as there’s a reason people read their horoscopes regularly. People like to be told things about themselves: how they think and how they dream, their strengths and weaknesses, their goals and passions.
Until now, these Buzzfeed quizzes and horoscopes have been largely hunches, or even drawn out by reading the stars – which is all well and good, but what if there was a legitimate, scientific way to discover who you really are, and more – what games you’d really like?
You got older. Your gaming tastes and your friends’ tastes diverged. Many moved to new cities, people became harder to meet, and the ones you do meet don’t seem to play the same games as you. Even in-game it has become difficult to connect with others. What do you do?
That’s my story—or at least it was.
The biggest complaint we hear at GameTree is “not enough people to play with!”. The problem was having a “leaky bucket” app where people usually:
A) find what they want, and leave happy.
B) don’t find what they want, and leave upset.
Either way there was little reason to stay.
Though it’s just phase I of some innovative roll-outs, this new gamification system patches the bucket so GameTree is now a better app than ever. It gives higher meaning to all your social play sessions by granting points, makes playing with good people quicker and easier, adds powerful new functionalities that only make sense to give you once you have proven yourself, tracks and incentivizes being a non-toxic and reliable gamer, gives you beneficial reasons to use the app and invite friends so there won’t be a shortage of players, and generally makes using GameTree a more fun and interesting experience.
We really hope you enjoy it, and are open to feedback. It’s been a longer crawl than necessary to get to this stage; we hope you forgive us. What most companies do with recommendation apps is try to seem like they are giving great results while purposely providing minimal value. They will do things like build addictive mechanics and not optimize the best matches so you are continuously searching or unsatisfied and coming back for more.
As a founder, I’d rather do nothing than operate a business that way, even though it’s often required to maximize profit for investors. As a Public Benefit Corporation though, we are legally allowed to sacrifice on some profit to provide more value.
We have a big vision for how GameTree and gaming can help shape and improve the world. Looking forward to making this reality with you!
Forget the stereotype of the lonely teen gamer in his parents’ basement, playing alone for 12 hours a day. Enter the modern gamer – connected to gaming communities through an array of digital social tools built right into the system, with people who share the same passions. Evident by the breadth of research on the topic of game-based social interactions, plenty of health sciences and information technology experts almost always point to a Psychological Sense of Community (PSOC) that’s present in both old and new forms of gaming. While some of the earliest social studies on gaming tend to zero in on how games can intensify loneliness and anti-social personality traits, even the experts can no longer ignore how gaming can foster fellowship and genuine social interaction.
Level Skip points to a joint survey by Pew Research Center and the MacArthur Foundation on the cooperative nature of console games. Two-thirds of the young gamers they surveyed said that they play video games as a way to socialize with friends and family face-to-face, including the opportunity to discuss game strategies for either competitive or cooperative play – ultimately a way to improve young people’s conversation skills. And indeed, just like any social activity, games are a great excuse to interact with other humans over a shared interest, regardless of age, race, or background. Today, the connected technologies that are available to modern gamers create even more opportunities for such interactions.
This is actually what GameTree is all about. Whether you’re trying to find the best strategies for PUBG Battle Royale, looking for the best RPG or action games on mobile, or want to be the best Dungeon Master you can be, we’re the online social network you’re looking for. This is where you can get smart recommendations on which games to try out next – both by the algorithm and fellow gamers – covering over 200,000 games for consoles, PCs, mobile, or tabletop – yes, including board games. The goal is to get you playing the games that can offer you the best experiences based on your personal goals and preferences – through engaging with a live and evolving gaming community who shares your passions.
Even in the highly competitive world of Esports, the social benefits of online gaming communities are highly apparent. Apart from providing both young and old gamers plenty of opportunities to earn a paycheck via their skill in a popular game, the burgeoning communities around Esports allow even more people to participate in the joy of healthy competition. Nick Murphy’s Esports guide on Ladbrokes sheds some light into just how large this community has become, with tens of thousands of players competing in tournaments worldwide. In the US, there are over 9,500 registered professional players, while it’s 2,685 in China, 2,579 in Korea, and 2,479 in Germany. There are a lot fewer pros in the UK, but almost every Premier League soccer club now has its own professional Esports player, connecting the UK’s most coveted soccer players to a new breed of digital fans. Meanwhile, the popular game streaming site Twitch now boasts 299 million viewers, with expert estimates saying that the number could balloon to 427 million worldwide by 2019, thanks to Esports.
Gaming has come a long way from its dark, dank, Mountain Dew-addled days on the stained couch in your parents’ old basement. Today, that basement has been remodeled into a sleek, air-conditioned, and connected game room. In it, players share strategies and insights face-to-face, stream League of Legends or Fortnite Battle Royale and check on the current stats of their favorite Esports athlete from overseas. They’re also reading reviews of the next games on their GameTree recommendations and creating and developing a digitally connected community of like-minded individuals in the comfort of their own homes.
Dungeons and Dragons, the tabletop game that inspired the RPG industry as well as countless books, movies, and shows, is meant to be played orally in the imaginations of you and your friends. In this game, the personalities and play-styles of your characters are key to the game’s enjoyment.
A technique to quickly design such characters, used by many veteran authors, screenwriters, and yes, even Dungeon Masters, is to utilize pre-existing personality archetypes based on the psychology framework commonly known as the Myers Briggs Type Indicator, Jungian Typology, and the 16 Types. You can read here to learn more about this psychology and to discover your personality type.
What many don’t realize is that, in D&D, you can enhance a game by applying this psychology directly to yourself and the actual players in the game. In this article, we explore the races and classes people with similar personalities to you enjoy playing most, as well as the ways to Dungeon Master a game to maximize its enjoyment for your players.
Four Categories of Players
People who are are highly practical and spend a lot of their time in their senses are known as Explorers. As a Dungeon Master for this down-to-earth type, you should expect them to remember small details like retrieving a rope, using a potion when it’s needed most, and so on, and to also reward them accordingly. Keep them in situations where they can succeed in the allocation of limited resources, such as rations and arrows, and require of them keen observations and quick thinking. As survivalists, they will seek self-preservation over good and evil. Explorer types are known to be highly into character design aesthetics, putting time and effort into the creation process while also describing everything their character does in all of its gore and glory. Make them happy by bringing to life a vivid and detailed world in similar terms.
Preferred Races & Classes
Since Explorers relish immersing in their senses and want to be prepared at any moment, they are often seen playing as the following:
Races: Half-orc, Goliath, Human, Dwarf
Classes: Barbarian, Monk, Fighter
ISTP – Capable Pragmatist
Races: Gnome, Human, Dwarf, Kenku
Classes: Ranger, Fighter, Rogue
ESFP – Enthusiastic Improviser
Races: Elf, Human, Tiefling, Tabaxi
Classes: Bard, Rogue, Barbarian
ISFP – Sensuous Protector
Races: Elf, Halfling, Gnome, Tabaxi
Classes: Rogue, Ranger, Monk
Ready to protect, Guardians are known to be lawful, virtuous, and traditional. Play with themes of law and justice, chaos versus order, tribe vs the greater good, and tradition versus progress to maximize their fun. Do make sure there are always clear goals though. You can make things interesting by bringing in divine beings while fighting for the holy missions of gods, serving as their hands of judgment and always ready to take an ultimate sacrifice for the well-being of the team. Every DM should know that they draw lessons and inspiration from familiar tropes as starting points, so begin campaigns and sessions in more vanilla ways before descending deeper into the occult. Beware that this type has a strong memory for details, so use consistency in your game mechanics, plot, characters, and world design.
Preferred Races & Classes
Since Guardians are a shield of any party, they are most frequently seen playing one of the following:
ESTJ – Efficient Driver
Races: Aasimar, Triton, Human, Hobgoblin
Classes: Paladin, Fighter, Monk
ISTJ – Responsible Executor
Races: Aasimar, Triton, Human, Dwarf
Classes: Paladin, Fighter, Monk
ESFJ – The Committed Altruist
Races: Aasimar, Human, Dragonborn, Dwarf
Classes: Bard, Cleric, Paladin
ISFJ – Compassionate Steward
Races: Aasimar, Human, Merfolk, Halfling
Classes: Cleric, Paladin, Monk
These players enjoy abstract puzzles, especially with personal and large-scale moral implications; that’s why they are known as the Diplomats. They will tell you the most important part of an adventure is the mission. These players want to feel like their cause is super important and can be counted on to help a bunch of people along the way, so make sure to place many opportunities for this into your game and show gratitude for their help. They will come alive most in non-linear plots with a lot of roleplaying and unpredictable tangents. As a game master – don’t expect them to take as many harsh and cruel actions, since they will often solve a problem with minimal to no fighting, or utilize their powerful magic or guerilla tactics to come up with unexpected solutions. They are as likely to feed and befriend those wolves in the forest, as slay them.
Preferred Races & Classes
Since Diplomats like to have many ways of overcoming obstacles besides direct conflict, they are most frequently seen playing one of the following:
ENFJ – Engaging Mobilizer
Races: Half-elf, Dragonborn, Human, Tiefling
Classes: Bard, Cleric, Fighter
INFJ – Insightful Supporter
Races: Half-elf, Elf, Gnome, Merfolk
Classes: Bard, Cleric, Wizard
ENFP – Impassioned Evangelist
Races: Elf, Tabaxi, Anything but Human
Classes: Bard, Druid, Sorcerer
INFP – Inspired Idealist
Races: Human, Elf, Genasi, Drow
Classes: Rogue, Druid, Cleric
Don’t be afraid to get technical if you are playing with Rationals, because they definitely will. Representatives of this group adore having their limits pushed with puzzles and encounters, just make sure no two are the same. They love strategically combining things, so give them a lot of utility they can use. Let them taste extreme levels of power, but only as a reward for being clever. Even though they may forget to do these things in real life, streamline the game by assuming they will do potentially obvious actions like refilling water at a stream. This part of D&D isn’t fun for them unless you explicitly push it to an extreme. Rationals may fight for either good or bad, without pledging too much of an allegiance to any side of the conflict, so keep an open and flexible mind when preparing your sessions.
Preferred Races & Classes
Since Rationals delight in designing powerful, but fragile, characters with a lot of utility, they are frequently seen playing one of the following:
ENTP – Innovative Explorer
Races: Halfling, Human, Gnome, Tiefling
Classes: Fighter, Wizard, Sorcerer
INTP – The Expansive Analyzer
Races: Kenku, Drow, Human, Elf
Classes: Warlock, Wizard, Rogue
ENTJ – Strategic Director
Races: Dragonborn, Human, Half-elf, Goliath
Classes: Bard, Fighter, Paladin
INTJ – The Visionary Mastermind
Races: Human, Elf, Tiefling, Drow
Classes: Wizard, Warlock, Sorcerer
Playing Outside the Box
Despite all these tendencies, for many players the beauty of roleplaying games is to try new perspectives and ways of thinking. As such, you may very well enjoy playing races and classes quite the opposite of your personality — and that’s great! Living life as an alternative version of yourself in a vibrant fantasy, or as a tool of exploring new sides to yourself and pushing the flexibility of your thinking, are both great ways to enjoy D&D and other roleplaying games.
Remember while playing that you are in a tribe, and to appreciate the diversity and new experiences that different people bring to the table. An Explorer may bring more vivid imagery and immersion to the game, a Guardian may sacrifice themselves for you in a sentimentally beautiful way, a Diplomat may deliver a speech so rousing that a skill check isn’t even needed, and a Rationalist may give you tips to get the most out of your equipment and abilities to survive the toughest situations.
If you are looking to create an awesome party and find teammates for your upcoming D&D adventures – you can find your tribe at GameTree.
Recently we’ve had an incredible experience talking to Matt from GeekPsychology, a YouTube channel where he is combining gaming and personality psychology in an interesting way for years already while living in Japan.
We’ve used this time to ask Matt about how he got to where he is and keeps developing the projects he’s working on, including his YouTube channel, a book, that’s going to help beginners in psychology and a game made to be suitable for the real world.
He says, that knowing your type and other’s people type gives you permission to be yourself, embrace who you are, and grow as a personality. For Matt himself, the journey into psychology has given motivations, freedom to be who he really is, and open up to new possibilities. One of his brightest achievements is a framework comparing types to races, classes, and monsters in games (RPG’s in his case). It actually changes the way how one thinks, perceives, sees the world.
Matt is comparing life to a questing raid, with obstacles, trials and bosses – and that’s where personality psychology really shines. Not everybody is the same “class” as you, and it goes a long way to bring together other people’s skills and use those to help yourself and others. The point is, that only through specializing, putting all your “points” and effort into one field a person can achieve success.
As well as that, Matt is working on a game, that’s going to take those classes and bring them to a tangled world with decision making, changes, and evolving them. He believes, that his game is going to be great for anyone trying to explore himself, because it gives real-life lessons, that hold incredible value.
You are welcome to watch our latest video and join us for some awesome time with GeekPsychology!
Imagine playing with a Donald Trump in every online game; someone who throws hissy fits and treats every encounter like a win-lose situation. This is the sad reality most of the time in Eastern Europe. Together we’ll inspect this toxic gamer epidemic, how their/our misery is being monetized for personal profit and strategies on how we can deal with trolls.
GameTree unsuspectingly stumbled into this hornet’s nest at the behest of numerous write-in responses about gaming desires while conducting market research for our startup. 60% of gamers would “very much” like to play games with “more courteous, less toxic players”. This is according to 478 respondents in Europe and America on a four point scale about their gaming desires.
*based on 478 Europeans and Americans
Playing games with less toxic players was rated twice as high as second place. Sorry guys, no “discovering new games and genres you would like, but otherwise, never know about” for you.
Americans and Western Europeans ranked every gaming desire stronger than Eastern Europeans except one: playing with non-toxic gamers. The differences weren’t even small, they were extreme.
The data tell us that:
- Americans and Western Europeans are needy babies, and
- Eastern Europe has a severe toxic gamer problem
A staggering 86% of respondents said “Post-Soviet Countries (Russia, Ukraine, etc…)” have the most toxicity. This follow-up poll was conducted to confirm the prior result
*based on 2,566 Eastern Europeans
The reality from complaints around the internet seems to mirror our data. Though edited for clarity, this statement from a thread on Steam sums it up:
“My friends and I have met very different sorts of players from all over Europe. We’ve encountered ♥♥♥♥♥♥♥s from nearly everywhere, but there is clearly an abundance of players in the East (sorry if someone here is from the East).”
79% of League of Legends matches in Eastern Europe contain toxic players, reported a frustrated Reddit user enerccio who recorded toxicity from 100 matches. He even made an infographic detailing types and frequencies of toxicity. Playing DotA, a similar game, I encounter toxicity in a large majority of my games on Eastern European servers though only in about half of my games on American servers.
*In Western Europe, the main consideration when selecting a Planetside 2 server is how few Russians are on it
I was reminded of this reality coming back from a recent two-week DotA hiatus in Ukraine where my first match was greeted by a player first-picking sniper. This is a hero who is easy to counter, annoying to play against, and who should be picked last to optimize your team’s chance of winning. Even though I live in Eastern Europe, I now exclusively queue for Western Europe to avoid toxic players.
Meet the Professional Trolls of Eastern Europe
In Eastern Europe, professional trolling is a big industry. Most of the GameTree team in Ukraine was familiar with famous Twitch trolls. As an American gamer, I never even knew professional trolling existed.
Karina Kozyreva, also known as Karina Sichova, also known as Shkuragaming
Wouldn’t you like to be trolled by this goddess? Shkuragaming’s YouTube channel has 750,000 subscribers and she rakes in an estimated $6,500,000 per year. She initially gained popularity for being a hot DotA player. After constantly complaining to her fans who would donate to her with the worst notes they could say, she eventually gave in. Karina’s channel is now a joke where her fans pay so they can publicly troll her, she acknowledges the post with disappointment and begs them not to do it again, then she trolls people in-game with purposefully poor performance while screaming and shouting at them.
Denis Petrov, aka Penis Detrov, aka Glad Valakas, aka Valeriy Albertovich Zhmyshenko, aka GladiatorPWNZ
GladiatorPWNZ’s face looks like it was just made to be punched. Or at least that’s the feeling he’s trying to invoke when he chose his avatar. In reality, he’s a Russian in his middle-twenties with voice modification software. Online he’s a 54 year-old ex-Russian marine, firefighter, or bomber pilot with a chip on his shoulder. His 120,000 Twitch subscribers pay him approximately $850,000 per year to be the biggest asshole on Earth he can be, abusing all in-game mechanics he can to make his teammates’ lives worse. His preferred weapons are World of Tanks, DotA, CS: Go, Rust, and Skype.
What Causes This Toxic Waste
The large majority of toxicity comes from ordinary people just having a bad day. This is what a major study by League of Legends creator Riot Games reported, and we confirmed this with our own GameTree poll.
*based on 2,228 Eastern European gamers
A Slayer’s Guide to Trolls
Not all toxicity is the same. To defeat your enemy, you must know your enemy:
1. The “Bad Day” Gamer
Maybe this person’s only way to get to experience gaming at all is with lag, or they just had to walk through five miles of snow – their fingers are numb and emotions volatile. The key is to keep an upbeat atmosphere and the team focused on winning. Criticizing people only makes them play worse. Understand that tomorrow, you could be the unwitting troll.
2. The Selfish Gamer
The odds are this person is not actually a troll and there is another reason. Maybe they are super close to leveling up or got stuck in a role they don’t like for the last five games. Again, the best thing you can do is just work with them and focus on the game. Be sympathetic and understanding knowing they’re probably somebody just like you.
3. The Emotionally Immature Gamer
Many things like in-game violence and high competitiveness can make people react poorly to what’s going on. This gamer’s personality cannot withstand such pressure and, subsequently, collapses on their teammates. To deal with this type, you should help them emotionally by supporting them.
4. The Miscommunicator
We are all unknowing trolls sometimes because we are biased by our own personalities and world views. What is friendly advice to one person is cruelty to another. It pays to know your personality type to understand your biases and minimize miscommunications.
5. The Troll:
This so-called “gamer” lives off of negative energy. Feeding it only makes it stronger. Defeat it by ignoring it.
How to deal with it?
Toxicity isn’t just another problem. It is a disaster level threat to our community, that manages to poison us through MOBA’s, shooters, and other competitive games. High levels of stress and pressure from team-based gameplay make us irritated even after a single mistake. Everyone at least once was toxic in one way or another. As research suggests, almost all toxicity comes from a regular guy, who just had a bad day.
The truth is you can’t really make people less toxic, but you can control what games you play and who you play them with. Taking out the anonymity of your teammates will make you care more about the game and be confident in those you play with.
Games are a more pleasant experience if played with people you know. Find your tribe, download GameTree for free.
At the end of September, our team assembled in person for a hackathon. Our goal was to plan out the product development strategy, brainstorm marketing activities, and conduct research on the correlation between gaming preferences and MBTI personality types.
Even though we live across five cities cities, all ten of us managed to arrive on less then 24 hour notice. Everyone was really excited to finally meet up and work in the same place. We were warmly welcomed by our CEO in his apartment, which became temporary headquarters for the hackathon.
Work was going really well since it was much easier to share details regarding each person’s work progress or issues that they had at certain parts. We also managed to brainstorm some great ideas and analyze the data we collected for our field-testing of the product. Department heads did their best to monitor our activities and provide help when it was required. Thanks to their experience and advice, our performance was very efficient. It was also nice to see how eager everyone was while working. It was clear that each person really wants this project to succeed.The overall atmosphere was really pleasant and friendly. It was really easy to break the ice during our first conversations since we shared a lot of interests, one of which is obviously our passion for games.
Speaking of that, as a team-building exercise, John introduced us to a great board game called “Merchants & Marauders”, where each player took a role of either a law-abiding trader or an infamous pirate. The game provided enough competition and challenge to get everyone excited up until the end. Aside from playing games, we also visited a couple of parties together, though working on the next day was slightly harder.
Overall, it was an exciting and interactive event, which helped us get great results and new ideas for our product’s development. And when it was time to leave, everyone hoped that very soon we will be able to meet up again.