Gambit Guide: Abilities, Counters & Tips | Marvel Rivals
Marvel Rivals Gambit – Complete Guide

Gambit (Marvel) render by EternalAshen on DeviantArt
Last Updated: January 6th, 2025
Author: Darren Buser
Gambit is Marvel Rivals’ most impactful Strategist and the star of Season 5. As the 44th hero introduced on November 14, 2025, he combines exceptional healing throughput with game-changing utility through his unique debuff cleansing ability. Ranked as S+ tier in our comprehensive tier list, his Sleight of Hand resource management system requires switching between Hearts cards (healing/cleansing) and Spades cards (damage/anti-heal), creating a high skill ceiling that rewards mastery.
Role: Strategist (Support)
Difficulty: 4/5
Best For: Coordinated teams, aggressive dive compositions, countering CC-heavy lineups
Key Strengths:
- Best-in-class debuff cleansing (removes stuns from ultimates)
- High burst healing output rivaling top-tier supports
- Rare anti-heal application via Spades cards
- Excellent mobility and self-peel with Cajun Charge dash
- Ultimate provides healing, movement speed, damage boost, and ult charge acceleration
Looking for coordinated teammates who understand when Gambit needs to cleanse? GameTree’s Discord LFG bot connects you with Marvel Rivals players who communicate and coordinate ultimates. Just type /lfg Marvel Rivals in any server with GameTree installed.
Abilities Breakdown

Gambit’s Primary Fire in Marvel Rivals (Image via NetEase Games)
Primary Fire: 52-Card Pickup (Sleight of Hand)
Resource System:
Gambit operates on a 4-charge Sleight of Hand system. You switch between two decks:
- Hearts Deck (Pink): Healing and cleansing effects
- Spades Deck (Purple): Damage and anti-heal debuffs
Mechanics (Verified from Season 5 Patch Notes):
- Starts with 4 charges, regenerates over time
- Switching decks has no cooldown but requires tactical decision-making
- Each card throw consumes 1 charge
- Hearts cards (healing hearts deck): 60 HP burst healing per hit (projectile)
- Spades cards (breaking spades deck): 40 damage per hit + applies 2-second anti-heal debuff
Tactical Tips:
- Pre-load Hearts cards before team fights begin to heal allies with immediate burst healing
- Switch to Spades when enemy supports pop defensive cooldowns to damage enemies with anti-heal
- Your anti-heal shuts down Luna Snow’s healing output and Groot’s regeneration
- Against high-sustain comps (Luna + Adam Warlock), Spades cards create pick opportunities
Combo Potential:
- Hearts → Bo Staff Slam → Hearts creates a 180 HP heal + self-peel sequence
- Spades → Cajun Charge → Spades allows aggressive dive pressure while inflicting secondary damage with anti-heal debuff
- Ultimate → Hearts spam maximizes healing during Ragin’ Royal Flush buff
Cleanse Ability: Ace of Hearts (E Key Default)

Gambit’s Ace if Hearts Ability in Marvel Rivals (Image via NetEase Games)
Description:
The single most powerful support ability in Marvel Rivals. Gambit can unleash multiple aces throughout a match to instantly remove all debuffs from targeted ally, including stuns from powerful ultimates.
Statistics (As of December 2024):
- Cooldown: 12 seconds
- Range: 30 meters
- Cast time: Instant
- Cleanses: Stuns, slows, anti-heal, damage-over-time effects
What This Counters:
- Doctor Strange’s Eye of Agamotto: Completely negates his CC ultimate
- Scarlet Witch’s Chaos Control: Frees trapped teammates immediately
- Emma Frost’s Diamond Devastation: Cancels stun combo mid-execution
- Magik’s Darkchild stun: Saves diving Duelists caught out of position
- Hela’s Astral Flock slow: Enables escapes during her ultimate
Tactical Tips:
- Save cleanse for high-value targets (your tank or star Duelist)
- Communicate with your team: “Cleanse ready for Strange ult”
- During 2-2-1 anchor tank meta, prioritize cleansing your frontline Vanguard
- Against dive comps, save it for your backline when Daredevil/Magik engages
- Watch for animation cues on enemy ultimates (0.5 second reaction window)
Advanced Strategy:
In competitive play, Gambit’s cleanse forces enemies to bait it out before committing powerful ultimates. Create mind games by positioning aggressively, making opponents think you’ve used cleanse when you haven’t.
Mobility: Cajun Charge (Shift Key Default)

Gambit’s Cajun Charge in Marvel Rivals (Image via NetEase Games)
Description:
Forward dash that covers significant distance, providing both engage and escape options.
Statistics:
- Cooldown: 6 seconds
- Distance: ~12 meters
- Activation: Instant with brief end-lag
- Cancellable: Yes, into other abilities
Combo Mechanic: Big Easy Impact
When Cajun Charge is used in combination with Bayou Bash (Bo Staff Slam), you create “Big Easy Impact” – an extended mobility combo covering ~20 meters total.
Tactical Tips:
- Dash behind cover when focused by Hawkeye or Hela
- Use to dodge Luna Snow’s freeze ultimate or Scarlet Witch’s AOE
- Combine with Spades cards to pressure isolated targets
- Dash toward teammates when they need immediate Hearts healing
- Escape tool when Iron Fist or Wolverine dive your position
Positioning Advice:
- Stay mid-range (15-20 meters) from your tanks in brawl comps
- Dash forward to cleanse, dash back to safety (cooldown allows both)
- On payload maps, dash lets you contest point while maintaining escape route
- Never dash into enemy team without ult ready or team backup
Defensive Tool: Bayou Bash (Bo Staff Slam – Q Key Default)

Gambit’s Bayou Bash in Marvel Rivals (Image via NetEase Games)
Description:
Gambit slams his bo staff into the ground, creating a small AOE knockback with self-healing.
Statistics:
- Cooldown: 8 seconds
- Knockback distance: ~5 meters
- Self-heal: 50 HP
- AOE radius: 4 meters
- Damage: 30 (minimal, primarily utility)
Tactical Tips:
- Primary peel tool against flankers (Spider-Man, Black Widow, Psylocke)
- Self-heal provides sustain in poke battles
- Knockback interrupts melee combos from Iron Fist and Wolverine
- Can disrupt enemy positioning on objective (knock tanks off payload)
- Combine with Hearts cards for 110 HP self-heal combo
Counter-Play Usage:
- Against Daredevil: Wait for his chain combo start, slam to interrupt
- Against Magik: Time the slam for when she teleports in (pre-emptive)
- Against Venom: Knockback him away from diving your backline
- Against Winter Soldier: Won’t stop Kraken Impact, but creates distance after
Ultimate: Ragin’ Royal Flush (Z Key Default)

Gambit’s Ultimate in Marvel Rivals (Image via NetEase Games)
Description:
Gambit’s ultimate locks onto up to three visible allies within range, providing multiple buffs simultaneously for 8 seconds.
Ultimate Buffs (Verified from Official Patch Notes):
- Healing: 40 HP/second over duration (320 HP total per target)
- Purification: Removes and prevents new debuffs for duration
- Movement Speed: Granting increased movement speed of +30% to nearby allies
- Jump Boost: +50% higher jumps
- Explosive Damage: +25% damage dealt by buffed allies, enhancing attacks
- Ultimate Charge: +30% faster ult charge for buffed heroes
Charge Rate:
Approximately 2 minutes with average healing output. Faster if you land Spades cards consistently.
Tactical Tips:
- Best used at team fight initiation (before tank engages)
- Targets must be in line of sight when cast (breaks if they go behind walls)
- Prioritize: Tank → Main DPS → Off-support
- Incredible counter to enemy CC ultimates (8 seconds of debuff immunity)
- Damage boost makes already powerful ults even stronger (Winter Soldier’s Kraken Impact becomes team wipe)
Optimal Timing:
- When your team has 2-3 ultimates ready (coordinate in voice chat)
- During payload overtime pushes (movement speed + healing ensures contest)
- Against defensive holds (jump boost helps teammates take high ground)
- Never solo use – always buff at least 2 teammates for value
Combo Synergies:
- Magneto pushing forward → Ragin’ Royal Flush → Metal Magnetism = unstoppable
- Winter Soldier diving → Buff him → His ult becomes guaranteed multi-kill
- Luna Snow + Gambit ults stacked = entire team becomes unkillable for 8 seconds
Team Synergies
Gambit thrives in Season 5’s 2-2-1 anchor tank meta, where his cleanse and healing enable aggressive frontline play. Here are his best teammates:
Best Vanguard Partners
Magneto (S+ Tier) – Perfect Synergy
The game’s most powerful tank pairing. Magneto’s separated bubble cooldowns mean he’s constantly pushing forward taking space, exactly when he needs Gambit’s cleanse and healing most. The new team-up ability “Explosive Entanglement” creates additional synergy. When Magneto uses Metal Magnetism ultimate, Gambit’s healing keeps him alive through focused enemy fire, while cleanse removes any CC that might interrupt the channel.
Why It Works: Magneto plays frontline bruiser. Gambit’s 30-meter heal range and dash mobility let him heal Magneto while staying safe. When enemies try to CC Magneto’s bubble push, cleanse negates it entirely.
Groot (A Tier) – Sustain Machine
Groot’s new Season 5 Unstoppable passive within 15 meters of Ironwood Walls synergizes perfectly with Gambit’s anti-heal Spades cards. While Groot can’t be CC’d near walls, Gambit prevents enemies from healing through Groot’s damage, creating kill pressure on stationary defenses. For more anchor tank strategies featuring Groot and Gambit, check our Marvel Rivals team compositions guide.
Venom (A Tier) – Dive Duo
Venom’s high mobility dive style pairs well with Gambit’s ultimate. When Venom leaps into enemy backline with Symbiote Surge, pop Ragin’ Royal Flush to give him healing, damage boost, and movement speed. The combination turns Venom into an unkillable assassin for 8 seconds.
Best Duelist Partners
Winter Soldier (S Tier) – Ultimate Combo
Winter Soldier’s Kraken Impact becomes absolutely devastating when buffed by Ragin’ Royal Flush. The damage boost and ultimate charge acceleration mean his slams come back faster and hit harder. Many competitive teams run Gambit specifically to enable Winter Soldier carry potential.
Punisher (S Tier) – Sustained Fire
Punisher’s playstyle requires holding angles and dealing consistent damage. Gambit’s healing from range keeps Punisher topped off without him breaking position. Anti-heal from Spades cards helps Punisher secure kills on low-health targets trying to escape.
Hela (S Tier) – Anti-Dive Protection
Hela is vulnerable to dive assassins (Spider-Man, Black Widow). Gambit’s cleanse removes crowd control that would otherwise guarantee her death, while his bo staff knockback peels flankers. This enables Hela to focus on landing headshots without constantly repositioning.
Hawkeye (S Tier) – Backline Duo
Both heroes excel at mid-long range with Hawkeye dealing precision damage and Gambit providing healing from safety. The new team-up with Cloak & Dagger called “Moonlit Slash” creates additional utility options. Check out optimal Hawkeye positioning in our Hawkeye guide (coming soon).
Best Strategist Partners (2-2-1 Meta)
Invisible Woman (S+ Tier) – Double Shield Sustain
The current meta’s best support duo. Invisible Woman’s force field barriers + Gambit’s cleanse creates incredibly resilient team fights. When your frontline is bubbled by Sue Storm AND getting cleansed by Gambit, enemy CC becomes useless. Her projectile-based healing complements Gambit’s burst heals perfectly.
Luna Snow (A Tier) – Freeze + Cleanse Combo
Luna’s freeze CC sets up easy targets for your Spades anti-heal. When she freezes grouped enemies, swap to Spades and apply anti-heal to everyone, then your team burns them down before they can heal. Her healing output stacks with yours for unkillable tank lines.
Rocket Raccoon (S Tier) – Resurrection Security
Rocket’s revive ultimate pairs well with Gambit’s debuff immunity. When teammates die and Rocket revives them, immediately target them with cleanse if enemies are applying CC during their vulnerability window. This guarantees the revive value.
Team-Up Ability: Explosive Entanglement (Gambit + Magneto)
Activation: Automatically triggers when both heroes are on same team
Effect: When Gambit throws cards near Magneto, they gain explosive properties. Hearts cards create explosions that heal nearby allies, while Spades cards generate explosions that damage enemies in the AOE radius.
Tactical Usage: During Magneto’s bubble push, spam Hearts or Spades cards to create additional zone control. The healing explosions sustain your frontline, while damage explosions make it harder for enemies to approach your tank.
This is one of Season 5’s most powerful synergies. For a complete breakdown of all team-up abilities and their strategic applications, see our Marvel Rivals team-ups guide.
Counters & Matchups
Characters That Counter Gambit
Jeff the Land Shark (S Tier) – Hard Counter
Jeff can swallow Gambit during Ragin’ Royal Flush, instantly canceling the ultimate and potentially spitting him off the map to his death. The buff applies for only 8 seconds, so Jeff players specifically hunt Gambit when they hear his ult voiceline. Against Jeff, hold your ultimate until after he uses his, or position behind your tanks where he can’t reach you.
Hela (S Tier) – Range Advantage
Hela’s long-range headshots can two-tap Gambit before he can dash to safety. She zones Gambit away from favorable positions with her primary fire pressure. Your only counterplay is to stay behind cover and heal from angles she can’t see, using Cajun Charge to break line of sight between healing rotations.
Hawkeye (S Tier) – One-Shot Potential
Charged headshots kill Gambit instantly. Similar to Hela but even more punishing because Hawkeye can hold angles indefinitely. Use terrain to your advantage—never stand still in open sightlines. If Hawkeye is targeting you, request your off-tank (Venom, Captain America) to dive him.
Psylocke (C Tier but Gambit-Specific Threat) – Teleport Assassin
Psylocke’s teleportation chain combos can 100-to-0 Gambit if he’s caught isolated. Her burst damage outpaces your self-heal. Save Bayou Bash specifically for when she teleports onto you, and immediately dash away after the knockback. Never play without vision of Psylocke’s position.
Black Widow (B Tier) – Stealth Threat
Widow’s stealth allows her to sneak behind your team and eliminate you before cleanse or dash comes off cooldown. Request your team to run Daredevil who can radar sense reveal her stealth. Until then, constantly check flanks and play near your second support for peel.
Characters Gambit Counters
Doctor Strange (A Tier) – Ultimate Counter
Your cleanse completely negates Eye of Agamotto, Strange’s most powerful tool. Save cleanse for his ultimate and call it out to your team. This matchup is heavily Gambit-favored because Strange has limited ways to generate value when his CC is useless. Even his portal becomes less valuable when you dash to wherever your team is teleported.
Scarlet Witch (A Tier) – Chaos Control Negation
Scarlet Witch’s ultimate traps teammates in chaos rifts. Cleanse removes it instantly, saving multiple lives per team fight. Also, your Hearts healing can outheal her poke damage, forcing her to commit to risky all-ins that your team can punish.
Luna Snow (A Tier) – Anti-Heal Shutdown
Your Spades cards’ anti-heal debuff directly counters Luna’s healing output. When she pops her team healing ultimate, switch to Spades and spam the buffed enemies. The anti-heal cuts their healing in half, neutralizing her ultimate’s impact. Target Luna herself with anti-heal to force her off cooldowns.
Emma Frost (S Tier) – CC Break
Emma’s diamond form crowd control combo (grab → kick → stun) is easily countered by cleanse. When she transforms to diamond and grabs your tank, cleanse them mid-combo. This wastes her cooldown and saves your frontline. Anti-heal also prevents her from healing during diamond form transitions.
Adam Warlock (A Tier) – Revive Pressure
Adam’s revival ultimate requires him to channel for several seconds. Spam Spades cards on the revival target to apply anti-heal, significantly reducing the HP they revive with. This makes re-killing them much easier and reduces Adam’s ultimate value by 40-50%.
Pro Tips & Advanced Strategies
Resource Management Mastery
The 4-Charge Rule:
Never let all 4 charges deplete to zero. Keep 1-2 charges in reserve for emergency healing or critical cleanses. Spamming all 4 charges at once leaves you vulnerable during the 8-second recharge window.
Deck Switching Psychology:
Experienced opponents will track which deck you’re using. If you’ve been using Hearts cards for healing, they know you can’t apply anti-heal and will play more aggressively. Switch to Spades periodically even if you don’t need anti-heal immediately—this keeps enemies guessing and hesitant to commit cooldowns.
Charge Generation Priority:
Charges regenerate faster when you’re not actively throwing cards. During lulls between team fights (respawn timers, objective setup), let your charges fully regenerate before the next engagement. Enter fights with 4/4 charges whenever possible.
Positioning for Season 5 Meta
2-2-1 Positioning (Two Tanks, Two Supports, One DPS):
Stand 15-20 meters behind your frontline tanks, roughly equal distance between both. This “triangle formation” allows you to heal both Vanguards, cleanse either one, and dash to safety when dove. Your second support (Invisible Woman, Luna Snow) should mirror your position on opposite side, creating crossfire healing angles.
Against Dive Compositions:
When facing Daredevil, Magik, Spider-Man comps that will hunt supports, play closer to your tanks than normal (10-12 meters). Sacrifice some healing safety for peel availability. Your tanks can peel assassins off you more easily when you’re in Bayou Bash range.
High Ground Usage:
On maps like Midtown (Bifrost Elevator) or Tokyo 2099 (rooftops), take high ground positions. Your healing projectiles have better angles from elevation, and melee divers have harder time reaching you. Cajun Charge can dash you off high ground to safety when needed.
Ultimate Positioning:
Before casting Ragin’ Royal Flush, position yourself where you can maintain line of sight to all 3 buffed targets for full duration. If they push around corners and break LOS, the buff ends early. Call out “Stay in my LOS” when you pop ultimate in ranked.
Ultimate Timing & Win Conditions
Team Fight Initiation:
The optimal time to use Ragin’ Royal Flush is 2-3 seconds BEFORE your tanks engage, not during. This gives your team the damage boost for the opening burst and healing to sustain through initial enemy cooldowns. Casting it mid-fight wastes the 8-second duration.
Objective Overtime Pushes:
On payload maps during final meters or Control Point overtime, Ragin’ Royal Flush’s movement speed + healing creates unstoppable contest potential. Even if your team is at disadvantage (3v5), the buffs can stall long enough for respawns to arrive.
Counter-Ultimates:
Save your ultimate specifically to counter enemy support ultimates. When Adam Warlock revives teammates, immediately pop Ragin’ Royal Flush to buff your team—the damage boost lets you re-kill the revived targets before they get value. Similarly, when Luna Snow pops her team freeze ultimate, your buff’s movement speed helps teammates escape the AOE.
Payload Final Push:
The absolute best use of Ragin’ Royal Flush is on attack during payload final 10 meters. The combination of healing (320 HP per target), damage boost (25%), and movement speed (30%) makes your team nearly unstoppable for 8 seconds—long enough to push payload through final checkpoint.
Map-Specific Tactics
Midtown (City Streets):
Abuse the high ground near Bifrost elevator. Heal from elevation while tanks contest ground level. Dash off high ground when Hawkeye/Hela pressure you. The narrow corridors make Spades anti-heal incredibly valuable—enemies can’t escape the debuff as easily.
Tokyo 2099 (Rooftop Battlefield):
Play near the central tower structure. This gives you 360-degree vision to heal any angle while providing cover from Hela/Hawkeye angles. The multi-level design means you can dash down levels to escape divers, then take elevators back to healing position.
Klyntar (Symbiote Jungle):
The narrow pathways make Bayou Bash knockback extremely strong—you can knock divers off edges into environmental kill zones. Position near edges but not on them (you want knockback space). The jungle cover makes Heart card healing safer from sniper pressure.
Wakanda (Throne Room):
The wide-open objective area is dangerous for Gambit. Play behind the pillars on payload defense, using them to break Hawkeye sightlines. On attack, stay mobile with Cajun Charge—constantly reposition behind your advancing tanks to avoid getting picked by Hela crossfire.
Competitive Callouts & Communication
Essential Callouts:
- “Cleanse ready for Strange” (when his ult is expected)
- “Anti-heal on Luna” (when you apply Spades debuff to their main healer)
- “Ulting front three” (who you’re buffing with Ragin’ Royal Flush)
- “Dash on cooldown 6 seconds” (vulnerability window for your team to peel)
- “Saving cleanse for tank” (lets your team know not to expect cleanse on DPS)
Team Coordination: Ask your Magneto or Groot to call when they’re engaging: “Magneto going in 3, 2, 1”. Pop your ultimate on “1” so the buffs are active when engagement starts. Similarly, ask Winter Soldier to announce “Kraken Impact in 5” so you can position to buff him mid-air during his slams.
Ranked Ladder Strategy:
In solo queue ranked (no voice comms), type in chat at match start: “Gambit – I save cleanse for tank stuns, call if you need it”. This sets expectations and reduces tilt when you don’t cleanse DPS. Also type “Going ult, stay LOS” before casting ultimate so teammates understand to maintain vision.
Advanced Matchup Guide
Playing Into High CC Compositions
When enemy team runs Doctor Strange + Scarlet Witch + Emma Frost (triple CC), your cleanse becomes the most valuable ability in the match. Prioritize cleansing in this order:
- Your main tank (Magneto, Groot) when they’re CC’d during engagement
- Winter Soldier if he’s stunned mid-Kraken Impact (saves his ultimate)
- Your second support if they’re caught by Scarlet Witch rift
Never cleanse your flanking DPS (Daredevil, Magik) when they dive enemy backline—they chose to position aggressively and should use their mobility to escape. Save cleanse for core team members who are essential to winning the current team fight.
Playing Into Dive Compositions
Against Spider-Man + Psylocke + Venom dive comps targeting you specifically:
Pre-Fight Setup:
- Take defensive position 10 meters behind tanks (closer than normal)
- Keep Bayou Bash off cooldown (8 second cooldown means use it conservatively)
- Switch to Hearts deck (you’ll need burst self-healing)
When Dove:
- Bo staff slam the first diver (knockback + 50 self-heal)
- Throw 2 Hearts cards at yourself (120 HP burst heal)
- Cajun Charge toward your tanks (they can peel remaining divers)
- Immediately call “DOVE GAMBIT” in voice/chat for peel
The sequence: Slam → Self-heal → Dash → Team peel gives you 170 HP + distance + backup. Most dive attempts fail against this response.
Playing Into Sniper Compositions
Against Hawkeye + Hela double sniper:
Positioning:
Never stand still. Constantly strafe while healing. Use unpredictable movement patterns (double back, diagonal strafes, sudden stops). Snipers rely on predicting your movement—if you’re random, they miss shots.
Healing Angles:
Heal from behind cover. Peek out for 0.5 seconds to throw Hearts card, immediately back to cover. This gives snipers minimal time to react. If your tanks push past your cover, dash to new cover position rather than walking exposed.
Counter-Pressure:
Switch to Spades deck and pressure snipers with your damage cards. 40 damage per hit isn’t much, but forces them to take cover instead of free-firing at your team. This creates space for your tanks to advance without constant sniper pressure.
Common Mistakes to Avoid
Cleanse Management Errors
Mistake: Using cleanse on minor slows or damage-over-time effects
Fix: Save cleanse for hard CC (stuns, roots, silences). Minor debuffs aren’t worth the 12-second cooldown. Your team can play through a slow; they can’t play through a 3-second stun on your main tank.
Mistake: Cleansing yourself when dove instead of using dash
Fix: Cleanse has too much value to waste on yourself. Use Cajun Charge + Bayou Bash for self-peel, save cleanse for teammates in critical positions.
Mistake: Cleansing after the CC ends (too slow reaction)
Fix: Cleanse has travel time on the projectile. You need to cast it the moment you see the CC animation start, not after your teammate is already stunned. This requires predicting enemy cooldowns and watching for animation tells.
Resource Management Errors
Mistake: Spamming all 4 charges immediately at fight start
Fix: Use 2-3 charges initially, keep 1-2 in reserve for emergency situations. The recharge time (8 seconds for full 4 charges) means going to 0 leaves you vulnerable.
Mistake: Never switching decks (staying on Hearts all game)
Fix: Anti-heal is powerful but situational. Switch to Spades when: (1) enemy popped healing ultimate, (2) enemy support is healing a low-HP target, (3) you have ult and can afford to not heal for 10 seconds. Keep enemies guessing which deck you’re using.
Mistake: Switching decks mid-fight repeatedly
Fix: Decide on Hearts or Spades before engagement and commit for 30+ seconds. Constant switching wastes time better spent throwing cards. Exception: Switch to Spades immediately when enemy pops major healing cooldown.
Positioning Errors
Mistake: Playing at same range as your second support (both backline)
Fix: Create a triangle formation: Two supports at equal distance but different angles from tanks. This prevents one dive from killing both supports and gives multiple healing angles.
Mistake: Face-tanking damage to keep healing teammates
Fix: Dead support heals 0 HP/second. Take cover when focused. Your team can survive 3 seconds without healing; they can’t survive without you for 20 seconds (respawn + walk back). Prioritize your survival.
Mistake: Chasing low-HP enemies with Spades cards
Fix: Your job is supporting your team, not securing kills. Let your Duelists chase. Stay with your tanks and keep them alive—that’s how you win fights.
Ultimate Usage Errors
Mistake: Ulting alone or only buffing 1 teammate
Fix: Ragin’ Royal Flush requires 3 visible allies for maximum value. If you have less than 2 teammates nearby, reposition before casting. One-man buff is a wasted ultimate.
Mistake: Ulting when your team is already winning the fight decisively
Fix: Save ultimate for close fights or next engagement. If you’re 5v2 and dominating, using ult is waste—you’d win anyway. Bank it for defensive save when enemy pushes back.
Mistake: Not calling out ultimate targets in voice/chat
Fix: Type “ULTING MAGNETO + WINTER + LUNA” so buffed players know they have damage boost and can play aggressive. Unbuffed players know to play safe and let buffed teammates carry.
Frequently Asked Questions
Is Gambit good for beginners?
Yes and no. Gambit’s healing is straightforward (aim Hearts cards at teammates), making him accessible. However, mastering his cleanse timing, resource management (when to use Hearts vs Spades), and positioning requires game knowledge. He has a 4/5 difficulty rating because his skill ceiling is incredibly high, but his skill floor is reasonable. If you’re new to hero shooters, try Luna Snow or Rocket Raccoon first. Once you understand team fight flow and enemy ultimate timing, transition to Gambit.
When should I use Hearts vs Spades cards?
Use Hearts (Healing) when:
- Your team is taking damage (obvious)
- Team fight is about to start (pre-heal tanks to full)
- Your second support is dead (you’re solo healing)
- Enemy has no major healing cooldowns active
Use Spades (Damage + Anti-Heal) when:
- Enemy support pops healing ultimate (Luna, Rocket)
- Enemy low-HP target is trying to escape and get heals
- Your team has healing from other source (Invisible Woman barrier, Luna ultimate active)
- You have your ultimate ready and can afford to not heal
General rule: Default to Hearts 70% of the time. Switch to Spades for 20-30 second windows when anti-heal creates pick opportunities or counters enemy healing.
How do I land cleanse consistently?
Cleanse is a projectile with travel time, not instant. The secret is predictive casting:
- Learn enemy ultimate voicelines: Doctor Strange shouts “BY THE VISHANTI!” before Eye of Agamotto. Cast cleanse the moment you hear the voiceline.
- Watch enemy positions: Emma Frost needs to get close for diamond form grab. When you see her sprinting at your tank, pre-cleanse.
- Track cooldowns: If Scarlet Witch used Chaos Control 90 seconds ago and she has ult again, expect it next fight. Pre-position to cleanse.
- Communication: Ask your tank to call “STUNNED” in voice—this tells you to emergency cleanse even if you didn’t see the CC happen.
Practice in Quick Play focusing only on cleanse timing for 10 games. Ignore your healing stats, just work on landing cleanses. Once muscle memory develops, it becomes second nature.
What’s Gambit’s role in the 2-2-1 meta?
In Season 5’s 2-2-1 anchor tank meta (two Vanguards, two Strategists, one Duelist), Gambit is often paired with Invisible Woman as the support duo. Your roles split:
- Invisible Woman: Primary raw healing throughput + damage mitigation via force fields
- Gambit: Burst healing + utility (cleanse, anti-heal, ultimate buffs)
Your job is enabling your two frontline tanks (usually Magneto + Groot or Magneto + Venom) to take aggressive space without getting CC’d. Keep them cleansed during enemy cooldowns, apply anti-heal when enemies try to sustain their frontline, and use Ragin’ Royal Flush when your team commits to all-in. The solo Duelist (often Winter Soldier or Punisher) benefits from your ult’s damage boost during their ultimate.
For more 2-2-1 composition strategies and alternative meta comps, see our team compositions guide.
Should I use Ragin’ Royal Flush on cooldown?
No. Unlike some support ultimates (Rocket’s revive, Luna’s freeze), Ragin’ Royal Flush is best saved for coordinated pushes. Optimal times:
- Your team has 2+ ultimates ready (Winter Soldier, Magneto, etc.)
- Objective overtime requires contest (payload final push)
- Enemy team just used major cooldowns and you can capitalize
Avoid ulting when:
- Your team is scattered / uncoordinated
- You’re already winning fight decisively (5v2)
- Less than 2 teammates in range (waste of potential)
Aim to use ult 4-6 times per match in 10-minute competitive games. Holding it too long is bad, but using it reactively without purpose is worse.
How do I climb ranked with Gambit?
Bronze to Gold:
Focus on healing consistency. Keep your tanks alive. Use cleanse whenever you see CC, don’t overthink it. At these ranks, simply outheal enemy damage and you’ll win.
Platinum to Diamond:
Learn to track enemy ultimate cooldowns. Save cleanse for Doctor Strange, Scarlet Witch, Emma Frost ultimates specifically. Communicate in voice: “Cleanse ready for Strange ult”. Start using anti-heal when enemy pops Luna healing ultimate.
Diamond to Celestial:
Master resource management—never drop below 2 charges mid-fight. Coordinate your ultimate with your team’s engage timing (type in chat “ULTING IN 5 SECONDS”). Position to maintain LOS to 3 teammates during Ragin’ Royal Flush. At high ranks, Gambit’s utility (cleanse, anti-heal, ult charge acceleration) matters more than raw healing.
For a complete breakdown of Marvel Rivals’ ranking system, rewards, and what ranks can queue together, read our Marvel Rivals ranks guide.
Pro Tip for Ranked:
Duo queue with a Magneto or Winter Soldier main who understands how to play around your cleanse and ultimate. Solo queue success depends on teammates recognizing your value—coordinated duo queue guarantees at least one teammate maximizes your kit.
Best settings and keybinds for Gambit?
Keybind Recommendations:
- Keep cleanse on easily accessible key (E or Middle Mouse). You need instant access with 0.1 second reaction time
- Bind deck swap (Hearts/Spades toggle) to Mouse Wheel Up/Down for instant switching
- Ultimate on Z or Q (thumb reach while moving with WASD)
- Cajun Charge on Shift (standard mobility key)
- Bayou Bash on Q or F (defensive cooldown, needs quick access)
Sensitivity:
Gambit needs to track teammates with healing projectiles AND flick to cleanse targets being CC’d. Recommended: 800 DPI, 4-6 in-game sensitivity (relatively standard). Your goal is smooth tracking for Hearts cards while being able to 180-flick cleanse when enemy flanks your backline.
Crosshair:
Use a small dot or circle (not cross). Gambit’s cards are projectiles with travel time, so leading your shots matters. A minimal crosshair helps you focus on movement prediction rather than precise hitscan aim.
Conclusion
Gambit is Marvel Rivals’ most complete Strategist and the defining hero of Season 5’s meta. His combination of burst healing, unique debuff cleansing, rare anti-heal application, and game-changing ultimate make him an S+ tier pick for players willing to invest in mastering his Sleight of Hand resource system. While his 4/5 difficulty rating reflects a high skill ceiling, the payoff is immense—few heroes can swing team fights as decisively as a well-played Gambit.
Key Takeaways:
- Save cleanse for high-value CC (ultimates, tank stuns) not minor debuffs
- Maintain 1-2 Sleight of Hand charges in reserve for emergencies
- Position 15-20 meters behind tanks for optimal healing angles and escape routes
- Use Ragin’ Royal Flush for coordinated team pushes, not reactively mid-fight
- Pair with Magneto, Invisible Woman, or Winter Soldier for maximum synergy
Learning Curve:
Expect 10-15 hours to become comfortable with deck switching and cleanse timing. By 30+ hours, you’ll be tracking enemy ultimate cooldowns instinctively and pre-positioning for cleanses. At 50+ hours, Gambit’s resource management becomes second nature and you’ll rank among the most impactful supports in any match.
Ready to squad up with coordinated teammates who understand Gambit’s value? Finding players who actually communicate ultimate timings and wait for your cleanse makes all the difference between solo queue chaos and organized ranked success. Whether you’re on PC or console, Marvel Rivals supports full crossplay functionality so you can team up with anyone.
Download the GameTree app for personality-based teammate matching that pairs you with players who share your playstyle and communication preferences, or use our Discord bot for instant LFG by typing /lfg Marvel Rivals in any Discord server with GameTree installed—no signup required for basic LFG features.
Continue Learning
Mastering Gambit is just the beginning. Explore our other Marvel Rivals resources:
- Marvel Rivals LFG Hub – Find teammates instantly through our Discord bot
- Marvel Rivals Tier List – Updated rankings for all 44 heroes
- Team Compositions Guide – Master the 2-2-1 meta and counter-comps
